These pokemon's stats are BASE stats, not max stats. 20 is the lowest Base stat, 150 is the highest Base stat.
Tell me what you think, rather powerful team though not very defensive.
Please take into concideration each pokemon's Ability and held item, the Abilities and ite's are what help them the most in my opinion.
Also I know there isn't anything I could do against a Dragon type as I don't have Ice/Dragon moves, though I do have Head Smash, and lots of Defence to take the blows to set up a toxic or something.
I am concidering changing the Iron Tail or Arowana's to a Dragon type move.
No, this is not a real team, just a fantasy team of mine using fake sprites.
Arowana @ Light Clay
Type: Steel/Dragon
Ability: Clear Body
Nature: Careful
Stats:
HP 95
Attack 90
Defence 135
SP Attack 65
SP Defence 80
Speed 105
Ev's: HP 252 / 252 Attack / 4 Speed
Movepool:
1. Reflect
2. Light Screen
3. Stealth Rock
4. Iron Tail
Cragoyle @ Choice Band
Type: Rock/Flying
Ability: Rock Head
Nature: Adamant
Stats:
HP 90
Attack 115
Defence 125
SP Attack 55
SP Defence 55
Speed 70
Ev's: 252 Attack / 4 SP Defence / 252 Speed
Movepool:
1. Hidden Power Electric
2. Brave Bird
3. Earthquake
4. Head Smash
Gypseer @ Colbur Berry
Type: Psychic
Ability: Shadow Tag
Nature: Bold
Stats:
HP 90
Attack 120
Defence 60
SP Attack 120
SP Defence 80
Speed 50
Ev's: 252 HP / 252 Defence / 4 Speed
Movepool:
1. Hypnosis
2. Dream Eater
3. Cosmic Power
4. Agility
Pyreign @ Life Orb
Type: Bug/Fire
Ability: Flash Fire
Nature: Brave
Stats:
HP 90
Attack 100
Defence 75
SP Attack 85
SP Defence 60
Speed 35
Ev's: 252 Attack / 252 SP Defence / 4 SP Attack
Movepool:
1. Fire Blast
2. Close Combat
3. X-Zcissor
4. Toxic/Toxic Spikes
Misticade @ Leftovers
Type: Ghost/Water
Ability: Levitate
Nature: Sassy
Stats:
HP 80
Attack 50
Defence 125
SP Attack 60
SP Defence 125
Speed 80
Ev's: 252 HP / 252 SP Defence / 4 Speed
Movepool:
1. Confuse Ray
2. Mirror Coat
3. Heal Bell
4. Baton Pass
Bakurge @ Chesto Berry
Type: Electric/Fighting
Ability: No Guard
Nature: Modest
Stats:
HP 75
Attack 105
Defence 70
SP Attack 80
SP Defence 65
Speed 60
Ev's: 252 HP / 160 Defence / 96 SP Defence
Movepool:
1. Charge
2. Charge Beam
3. Rest
4. Counter
Strategy:
Starting the battle with Arowana using Either Stealth Rock or Light Screen (Light Screen and Reflect last for eight turns thanks to the Light Clay item)
Once Stealth Rock, Light Screen and Reflect have been set up, depending on the opponents type/role in the battle, I will switch to either Pyreign (For Toxic/Toxic Spikes) or Bakurge.
Bakurge will be using Charge and Charge Beam until he reaches about 30-40% HP, then use Rest. After he wakes up, use Counter as I will most likely get a Physical attack dealt.
Misticade is for support only as he has no Attack what so ever, though Mirror Coat will come in handy before or after confusing.
Gypseer has Shadow Tag as his Ability so the opponent can't switch out, if you are planning to switch in with Gypseer, make sure you have an advantage over the opponent. Hypnosis and Dream Eater will make short work of most pokemon at a disadvantage, and use Agility and Cosmic Power while they are asleep.
With Baton Pass and Heal Bell, there is little chance your team will get caught off gaurd and they amount of power Cragoyle, Pyreign and Bakurge are packing, you will make short work of most none legandary teams.